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Physics

How To Calculate Free Fall

Free fall is what an object does when gravity is the only force acting on it. Air resistance is ignored, which makes the mathematics exact and the answers a good approximation for anything dense.

Quick Answer

t = sqrt(2h / g) and v = g x t

t
Time spent falling, in seconds
h
Height dropped from, in metres
g
Acceleration due to gravity, about 9.81 metres per second squared
v
Impact speed just before landing, in metres per second

Time in the air is the square root of twice the height divided by gravity, and the impact speed is gravity multiplied by that time. A twenty metre drop takes about 2.0193 seconds and lands at about 19.8091 metres per second, which is 71.3127 kilometres per hour.

What Is Free Fall?

Free fall describes the motion of an object when gravity is the only force acting on it. There is no air resistance in the model, no thrust and no support, so the object accelerates downwards at a constant rate of about 9.81 metres per second squared.

The defining feature is that acceleration is constant and independent of mass. A hammer and a feather dropped in a vacuum fall at exactly the same rate, and the famous demonstration on the Moon confirmed it. In air they behave differently only because of drag.

Because the acceleration is constant, the distance fallen grows with the square of time. After one second an object has dropped about 4.9 metres, after two seconds about 19.6 metres, and after three seconds about 44.1 metres. Each second it falls much further than the last.

Speed, by contrast, grows linearly with time. Gravity adds 9.81 metres per second of speed every second, so after two seconds the object is moving at about 19.6 metres per second regardless of how heavy it is. That linearity is what makes the impact speed calculation a single multiplication.

Running the calculation from a known height means solving for time first. Rearranging the distance formula gives time equal to the square root of twice the height divided by gravity. From twenty metres that is the square root of about 4.08, which is a shade over two seconds.

Once the time is known, the impact speed is simply gravity multiplied by time. From twenty metres that gives about 19.81 metres per second, which converts to roughly 71 kilometres per hour. That is the speed at which a dropped object arrives, and it is why hard hats exist.

The formulas assume the object starts from rest. If it is thrown downwards with an initial speed, that speed has to be added to the gravity term, and the distance formula gains an extra term for the initial velocity. Dropping is the simple case; throwing is not much harder but needs the extra term.

Air resistance is the model's main limitation. For a dense, compact object falling a short distance the error is small, but for a light or large object it becomes dominant quickly. A feather, a parachute or a sheet of paper reaches terminal velocity and stops accelerating within seconds.

Terminal velocity is where drag exactly balances weight, and the object then falls at a constant speed rather than accelerating. A human in free fall reaches it at around fifty five metres per second, which is why skydivers stop getting faster after about twelve seconds.

Gravity varies slightly across the Earth's surface, from about 9.78 at the equator to about 9.83 at the poles, because the planet is not a perfect sphere and it rotates. For any calculation shorter than a few kilometres the difference is far smaller than the uncertainty in your measurement of the height.

The same equations describe any object in free fall, including one thrown upwards. On the way up the speed decreases at the same rate, the object momentarily stops at the highest point, and then it falls back down with the motion mirroring the ascent exactly.

Formula

t = sqrt(2 x h / g)

Derived from the constant acceleration distance formula with a starting speed of zero.

SymbolMeaning
tTime
hHeight
gGravity

v = g x t

Speed grows linearly because acceleration is constant. It does not depend on the object's mass.

SymbolMeaning
vImpact speed
gGravity
tTime

h = 0.5 x g x t squared

The same relationship rearranged. Distance grows with the square of time, so each second covers more ground than the last.

SymbolMeaning
hDistance
gGravity
tTime

How To Calculate Free Fall

  1. 1

    Measure the drop height in metres

    The height from which the object is released, not the height of the object's centre of mass at the end. Twenty metres is the default and is roughly a six storey building.

  2. 2

    Double the height and divide by gravity

    Twice twenty is forty, and dividing by 9.81 gives about 4.08. This intermediate quantity is in seconds squared.

  3. 3

    Take the square root to get the time

    The square root of 4.08 is about 2.0193 seconds. This is how long the object is in the air.

  4. 4

    Multiply by gravity for the impact speed

    9.81 times 2.0193 is about 19.8091 metres per second. Speed grows linearly with time, so doubling the fall time doubles the speed.

  5. 5

    Convert to kilometres per hour if it reads better

    Multiply metres per second by 3.6. The default example lands at about 71.3127 kilometres per hour, which is a speed most people can picture.

Examples

Example 1: Dropped from twenty metres

Height
20 m
Gravity
9.81 m/s2
StepCalculationResult
Time in the airsqrt(2 x 20 / 9.81)2.0193
Impact speed9.81 x 2.019319.8091
Impact speed in km/h19.8091 x 3.671.3127
Height in feet20 x 3.2808465.6168

Result: A twenty metre drop lasts about 2.0193 seconds and the object lands at 19.8091 metres per second, which is 71.3127 kilometres per hour from a height of 65.6168 feet.

Example 2: A taller drop from forty five metres

Height
45 m
Gravity
9.81 m/s2
StepCalculationResult
Time in the airsqrt(2 x 45 / 9.81)3.0289
Impact speed9.81 x 3.028929.7136
Impact speed in km/h29.7136 x 3.6106.9691
Height in feet45 x 3.28084147.6378

Result: More than doubling the height does not double the time: forty five metres takes about 3.0289 seconds and lands at 29.7136 metres per second, which is 106.9691 kilometres per hour from a height of 147.6378 feet.

Example 3: A short drop from five metres

Height
5 m
Gravity
9.81 m/s2
StepCalculationResult
Time in the airsqrt(2 x 5 / 9.81)1.0096
Impact speed9.81 x 1.00969.9045
Impact speed in km/h9.9045 x 3.635.6564
Height in feet5 x 3.2808416.4042

Result: A five metre drop takes almost exactly one second, 1.0096 to be precise, and arrives at 9.9045 metres per second or 35.6564 kilometres per hour, from a height of 16.4042 feet.

Calculator

Impact speed

19.8091

Time in the air
2.0193
Impact speed in km/h
71.3127
Drop height in feet
65.6168

Values update as you type. This calculator covers the single scenario its formula assumes — see Common Mistakes for what it leaves out.

Prefer a full-width tool? Open the Free Fall calculator page.

Common Mistakes

  • Assuming a heavier object falls faster

    In the absence of air resistance, mass does not appear anywhere in the equations. A heavy ball and a light ball dropped together land together, and the Moon demonstration settled the question decades ago.

  • Forgetting the square root when finding the time

    Distance grows with the square of time, so recovering the time needs a square root. Dividing the height by gravity and stopping there gives a number in seconds squared, not seconds.

  • Using the height in the wrong unit

    The formula expects metres with gravity in metres per second squared. Mixing feet with 9.81 produces an answer that is wrong by a factor of about three point three.

  • Ignoring air resistance for light objects

    The model is exact only in a vacuum. A feather or a sheet of paper reaches terminal velocity almost immediately, and the free fall formula will overstate both the speed and the distance covered.

  • Applying the formula to a thrown object without the initial speed term

    The simple version assumes the object starts from rest. If it is thrown downwards, the initial velocity has to be added to gravity times time, and the distance formula needs the extra term as well.

  • Treating the impact speed as the average speed

    The object accelerates all the way down, so the average speed is about half the impact speed. Using the impact speed as the average halves the distance travelled, which is a common error when checking the answer.

FAQ

Does a heavier object fall faster?

No, not in a vacuum. Gravity accelerates every mass at the same rate, about 9.81 metres per second squared near the Earth's surface. In air, heavier objects usually fall faster only because drag affects them less.

How long does it take to fall twenty metres?

About 2.0193 seconds. The time is the square root of twice the height divided by gravity, so the square root of forty divided by 9.81, which is roughly the square root of 4.08.

What speed do you hit the ground at?

It depends on the height. From twenty metres the impact speed is about 19.8091 metres per second, roughly seventy one kilometres per hour. Impact speed is gravity multiplied by the time spent falling.

Why does doubling the height not double the time?

Because distance grows with the square of time. Doubling the distance multiplies the time by the square root of two, about 1.41, so a forty metre drop takes about 1.41 times as long as a twenty metre drop.

Does gravity change with location?

Slightly. It ranges from about 9.78 metres per second squared at the equator to about 9.83 at the poles, because the Earth is slightly flattened and rotates. For everyday calculations 9.81 is close enough.

What is terminal velocity?

The speed at which air resistance balances weight, so the object stops accelerating. A person in free fall reaches it at roughly fifty five metres per second after about twelve seconds, and the free fall formula stops being valid at that point.

References

  1. [1]Wikipedia, Free fall — https://en.wikipedia.org/wiki/Free_fall
  2. [2]Wikipedia, Equations of motion — https://en.wikipedia.org/wiki/Equations_of_motion
  3. [3]Wikipedia, Standard gravity — https://en.wikipedia.org/wiki/Standard_gravity
  4. [4]Wikipedia, Terminal velocity — https://en.wikipedia.org/wiki/Terminal_velocity